Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs GeForce GTX 560 Ti

Intro

The GeForce GTX 260 Core 216 has a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit bus, and uses a 65 nm design. It is comprised of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare that to the GeForce GTX 560 Ti, which has a core clock speed of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 32 Watts (19%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti should be 15% faster than the GeForce GTX 260 Core 216 overall, because of its greater data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 16368 (15%)

Texel Rate

The GeForce GTX 560 Ti should be quite a bit (about 27%) better at texture filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 11136 (27%)

Pixel Rate

The GeForce GTX 560 Ti should be quite a bit (about 63%) better at FSAA than the GeForce GTX 260 Core 216, and should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 10176 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year September 16, 2008 January 2011
Code Name G200 GF114
Memory 896 MB 1024 MB
Core Speed 576 MHz 822 MHz
Memory Speed 1998 MHz 4008 MHz
Power (Max TDP) 202 watts 170 watts
Bandwidth 111888 MB/sec 128256 MB/sec
Texel Rate 41472 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 216 384
Texture Mapping Units 72 64
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield