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GeForce GTX 295 vs GeForce GTX 580 3GB

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 RAM is set to run at a speed of 999 MHz on this particular card. It features 240 SPUs along with 80 Texture Address Units and 28 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 580 3GB, which has a clock speed of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 384-bit bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 TAUs, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 3GB 244 Watts
GeForce GTX 295 289 Watts
Difference: 45 Watts (18%)

Memory Bandwidth

Theoretically, the GeForce GTX 295 should be just a bit faster than the GeForce GTX 580 3GB overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 580 3GB 192384 MB/sec
Difference: 31392 (16%)

Texel Rate

The GeForce GTX 295 is much (approximately 87%) more effective at AF than the GeForce GTX 580 3GB. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 42752 (87%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 580 3GB is the winner, but only just. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 4800 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 580 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year January 8, 2009 November 2010
Code Name G200b GF110
Memory 896 MB (x2) 3072 MB
Core Speed 576 MHz (x2) 772 MHz
Memory Speed 1998 MHz (x2) 4008 MHz
Power (Max TDP) 289 watts 244 watts
Bandwidth 223776 MB/sec 192384 MB/sec
Texel Rate 92160 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 240 (x2) 512
Texture Mapping Units 80 (x2) 64
Render Output Units 28 (x2) 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 384-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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