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GeForce GTX 460 SE vs Radeon HD 5970

Intro

The GeForce GTX 460 SE features a GPU core clock speed of 650 MHz, and the 1024 MB of GDDR5 memory runs at 850 MHz through a 256-bit bus. It also features 288 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare that to the Radeon HD 5970, which features a GPU core clock speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 1600 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
Radeon HD 5970 294 Watts
Difference: 144 Watts (96%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5970 should theoretically be quite a bit superior to the GeForce GTX 460 SE overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 147200 (135%)

Texel Rate

The Radeon HD 5970 should be quite a bit (more or less 644%) more effective at AF than the GeForce GTX 460 SE. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 200800 (644%)

Pixel Rate

The Radeon HD 5970 is quite a bit (about 346%) better at anti-aliasing than the GeForce GTX 460 SE, and also able to handle higher screen resolutions better. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 460 SE 20800 Mpixels/sec
Difference: 72000 (346%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 SE Radeon HD 5970
Manufacturer nVidia AMD
Year November 2010 November 2009
Code Name GF104 Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 650 MHz 725 MHz (x2)
Memory Speed 3400 MHz 4000 MHz (x2)
Power (Max TDP) 150 watts 294 watts
Bandwidth 108800 MB/sec 256000 MB/sec
Texel Rate 31200 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 288 1600 (x2)
Texture Mapping Units 48 160 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 2154 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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