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GeForce GTX 260 Core 216 vs Radeon HD 5970

Intro

The GeForce GTX 260 Core 216 has core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs as well as 72 Texture Address Units and 28 Rasterization Operator Units.

Compare those specifications to the Radeon HD 5970, which features GPU core speed of 725 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also is made up of 1600 SPUs, 160 TAUs, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
Radeon HD 5970 294 Watts
Difference: 92 Watts (46%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5970 should in theory be quite a bit superior to the GeForce GTX 260 Core 216 in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 144112 (129%)

Texel Rate

The Radeon HD 5970 is much (more or less 459%) more effective at texture filtering than the GeForce GTX 260 Core 216. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 190528 (459%)

Pixel Rate

The Radeon HD 5970 should be quite a bit (more or less 475%) faster with regards to full screen anti-aliasing than the GeForce GTX 260 Core 216, and will be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 76672 (475%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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Radeon HD 5970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon HD 5970
Manufacturer nVidia AMD
Year September 16, 2008 November 2009
Code Name G200 Hemlock XT
Memory 896 MB 1024 MB (x2)
Core Speed 576 MHz 725 MHz (x2)
Memory Speed 1998 MHz 4000 MHz (x2)
Power (Max TDP) 202 watts 294 watts
Bandwidth 111888 MB/sec 256000 MB/sec
Texel Rate 41472 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 216 1600 (x2)
Texture Mapping Units 72 160 (x2)
Render Output Units 28 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit (x2)
Fab Process 65 nm 40 nm
Transistors 1400 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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