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GeForce GTX 470 vs Radeon HD 6990

Intro

The GeForce GTX 470 has a core clock speed of 607 MHz and a GDDR5 memory speed of 837 MHz. It also features a 320-bit bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specs to the Radeon HD 6990, which features GPU core speed of 830 MHz, and 2048 MB of GDDR5 RAM running at 1250 MHz through a 256-bit bus. It also features 1536 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
GeForce GTX 470 2937 points
Difference: 2883 (98%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
Radeon HD 6990 375 Watts
Difference: 160 Watts (74%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6990 is 139% faster than the GeForce GTX 470 in general, due to its greater data rate. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 186080 (139%)

Texel Rate

The Radeon HD 6990 will be quite a bit (more or less 369%) better at texture filtering than the GeForce GTX 470. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 125368 (369%)

Pixel Rate

The Radeon HD 6990 should be a lot (approximately 119%) better at FSAA than the GeForce GTX 470, and capable of handling higher resolutions while still performing well. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 28840 (119%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon HD 6990
Manufacturer nVidia AMD
Year March 2010 March 2011
Code Name GF100 Antilles
Memory 1280 MB 2048 MB (x2)
Core Speed 607 MHz 830 MHz (x2)
Memory Speed 3348 MHz 5000 MHz (x2)
Power (Max TDP) 215 watts 375 watts
Bandwidth 133920 MB/sec 320000 MB/sec
Texel Rate 33992 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 448 1536 (x2)
Texture Mapping Units 56 96 (x2)
Render Output Units 40 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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