Compare any two graphics cards:
GeForce GTX 280 vs Radeon HD 6990
IntroThe GeForce GTX 280 uses a 65 nm design. nVidia has set the core frequency at 602 MHz. The GDDR3 RAM runs at a frequency of 1107 MHz on this particular card. It features 240 SPUs along with 80 TAUs and 32 ROPs.Compare those specs to the Radeon HD 6990, which makes use of a 40 nm design. AMD has clocked the core speed at 830 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this specific card. It features 1536 SPUs along with 96 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6990, in theory, should be quite a bit faster than the GeForce GTX 280 overall. (explain)
Texel RateThe Radeon HD 6990 is quite a bit (about 231%) faster with regards to anisotropic filtering than the GeForce GTX 280. (explain)
Pixel RateThe Radeon HD 6990 is quite a bit (approximately 176%) better at full screen anti-aliasing than the GeForce GTX 280, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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