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GeForce GTX 480 vs GeForce GTX 590

Intro

The GeForce GTX 480 features a clock frequency of 700 MHz and a GDDR5 memory speed of 924 MHz. It also features a 384-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 TAUs, and 48 Raster Operation Units.

Compare all that to the GeForce GTX 590, which has a clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also features a 384-bit bus, and makes use of a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 480 3650 points
Difference: 3030 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 480 250 Watts
GeForce GTX 590 365 Watts
Difference: 115 Watts (46%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should theoretically be much superior to the GeForce GTX 480 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 150912 (85%)

Texel Rate

The GeForce GTX 590 should be a lot (about 85%) more effective at AF than the GeForce GTX 480. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 35696 (85%)

Pixel Rate

The GeForce GTX 590 is quite a bit (more or less 73%) faster with regards to AA than the GeForce GTX 480, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 24672 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX 590
Manufacturer nVidia nVidia
Year March 2010 March 2011
Code Name GF100 GF110
Memory 1536 MB 1536 MB (x2)
Core Speed 700 MHz 607 MHz (x2)
Memory Speed 3696 MHz 3420 MHz (x2)
Power (Max TDP) 250 watts 365 watts
Bandwidth 177408 MB/sec 328320 MB/sec
Texel Rate 42000 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 480 512 (x2)
Texture Mapping Units 60 64 (x2)
Render Output Units 48 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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