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GeForce GTX 590 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 590 comes with clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 TAUs and 48 ROPs.

Compare those specs to the Radeon HD 3870 X2 1GB, which uses a 55 nm design. AMD has set the core speed at 825 MHz. The GDDR4 memory is set to run at a frequency of 1126 MHz on this particular model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 590 should perform much faster than the Radeon HD 3870 X2 1GB in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 184192 (128%)

Texel Rate

The GeForce GTX 590 is a lot (about 194%) better at AF than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 51296 (194%)

Pixel Rate

The GeForce GTX 590 is much (approximately 121%) more effective at FSAA than the Radeon HD 3870 X2 1GB, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 31872 (121%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year March 2011 Jan 28, 2008
Code Name GF110 R680
Memory 1536 MB (x2) 1024 MB (x2)
Core Speed 607 MHz (x2) 825 MHz (x2)
Memory Speed 3420 MHz (x2) 2252 MHz (x2)
Power (Max TDP) 365 watts (Unknown) watts
Bandwidth 328320 MB/sec 144128 MB/sec
Texel Rate 77696 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 512 (x2) 320(64x5) (x2)
Texture Mapping Units 64 (x2) 16 (x2)
Render Output Units 48 (x2) 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 384-bit (x2) 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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